Processing

Episode 10: Interlude Part 3, Taking Chances

This week (and maybe next) we’ll be taking a break in between campaigns. Which means that I get another chance to create some more short stories! You may remember interludes 1 and 2 from a couple of months ago and this next one is going to be continuing the story. I’ve had a bit of help with the story this time, letting me spend a lot of time making the production sound awesome. Hope you enjoy this episode, and be assured we’ll be finishing this story soon.

Story: Vishal N
Producer: Thomas Latter
Voice Talent: Thomas Latter, Joo Lee Chang, Vishal N

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The Power of FX Proccessing

Our last game session for our actual play was unfortunately in a room with a significant amount of reverb. I am definitely not the biggest fan of natural reverb and it can ruin a recording.

Fortunately, thanks to modern technology you apply some really cool FX to get rid of it. The audio won’t be perfect but it will sound a damn sight better than before. Here’s an example.

Parts:
Original Recording
Compressor, Denoiser, Declipper, Equalizing, Dynamics
All the above with additional Dereverb
All the above with background music for fill.

Which do you think sounds best? Would you rather have the natural reverb to keep a more natural sound or keep the voice as dry as possible?

Thomas (Sentenial)